Roll, hold and reroll five dice, then pick one of 15 scoring boxes each turn to build the best total.
Five Dice Scorecard is a one-person dice game built around a sheet of 15 scoring boxes. On every turn you get three throws of five dice, setting aside any you want to keep between throws. After that, the dice have to be entered somewhere on the sheet. Every box must be filled once, so the real puzzle is deciding where each roll belongs.
The game follows the Nordic version of the rules. That means it has boxes for one pair and two pairs, and the straights must be exact runs.
How a round works
The Roll button throws whatever dice are free. Tapping a die marks it as held, shown in black, and held dice sit out the next throw. After the third roll, or earlier if you are happy, tap a box on the sheet to lock in a score. Every empty box previews the points your dice would earn in it, which makes comparing choices easy.
The boxes
The top half of the sheet has Ones through Sixes. Each one scores the total of the dice showing that face. If those six boxes add up to 63 or more, you earn a 50-point bonus.
The lower half is where the patterns live:
- The pair and of-a-kind boxes (one pair, two pairs, three alike, four alike) score only the dice that match.
- Small Straight must be exactly 1-2-3-4-5 and pays 15.
- Large Straight must be exactly 2-3-4-5-6 and pays 20.
- Full House needs three of one face plus two of another.
- Chance adds up all five dice, whatever they show.
- Five of a kind pays 50 points.
If your dice fit nowhere, you still have to pick a box, and it scores zero.
Strategy notes
Three of each face in the top half adds up to exactly 63, so think of three as the target for every upper box. Getting four 5s or four 6s gives you breathing room for a weak Ones or Twos.
Keep Chance open as long as you can. It accepts any roll, which makes it the best rescue for a bad final throw. The pair boxes are easy to fill, so save them for later turns and spend early turns chasing the harder ones, like Four of a Kind.
Straights are strict, so a high run starting at 2 can only ever go in the Large box. Know which straight you are building before you commit dice to it. If a turn collapses, the cheapest places to dump a zero are usually Ones and the 50-point five-alike box.
Good to know
Once the fifteenth round is entered, you see your total, and your top score ever is stored for next time.
Controls
| Action | Keyboard | Mouse | Touch |
|---|---|---|---|
| Roll the dice | Tab to "Roll", then Enter | Click "Roll" | Tap "Roll" |
| Hold or release a die | Tab to the die, then Enter | Click the die | Tap the die |
| Score the dice in a box | Tab to the box's score button, then Enter | Click the score next to the category | Tap the score next to the category |
| Start over | — | Click "New game" (open "Menu" if it is hidden) | Tap "New game" (open "Menu" if it is hidden) |
Five Dice Scorecard FAQ
Is Five Dice Scorecard a one-player game?
Yes. It is a solo game where you play against your own record. Your highest final score is remembered in the browser, so each new game is a chance to beat it.
How long does a game take?
A game is always 15 rounds, one for every box on the sheet. Each round has at most three rolls, so a full game is fairly short and works well for a quick break.
Does it save a game I leave halfway?
Yes. An unfinished game is kept in your browser and comes back after a reload, along with your best score. You can close the tab mid-game and pick up on the same round later.
Can I play on a phone or Chromebook?
Yes. Tap a die to hold it and tap a box to score it, which suits a phone well. On a Chromebook or computer the mouse works the same way, and the game also supports the keyboard.








